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181. Solution to AFK Stealthers & it improves the Stealth Bomber (balanced) - in Player Features and Ideas Discussion [original thread]
Originally by: Anaalys Fluuterby lol I am not a PvPer, you won't find me on any killboard, anywhere, either as a killer or victim 1.5 years old and never died to anyone or attacked anyone.... What I hear is a bunch of whiners complainin...
- by Doc Iridium - at 2008.05.03 22:58:00
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182. WTF is wrong whit OK to all leachers ? ? ? - in Player Features and Ideas Discussion [original thread]
Originally by: Anaalys Fluuterby The devs have stated, MULTIPLE times, that salvage belongs to whomever salvages the wreck first. They are not "your" wrecks. Besides, you don't want to shoot salvagers You used to be able to steal from a...
- by Doc Iridium - at 2008.05.03 22:25:00
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183. Solution to AFK Stealthers & it improves the Stealth Bomber (balanced) - in Player Features and Ideas Discussion [original thread]
Originally by: Anaalys Fluuterby Why not just make it so that cloaks can only be fitted to those 3 ship types, because at 10 minutes that is what you have just done. Or you could just pretend you are in dangerous territory and plan accord...
- by Doc Iridium - at 2008.05.03 19:45:00
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184. Kamikaze Pilots - in Player Features and Ideas Discussion [original thread]
Originally by: Scatim Helicon This would make for pure hilarity on the Jita 4-4 undock. LOL, yes, I suppose you would have to restrict the suicide module to 0.0 It would be hilarious though, granted.
- by Doc Iridium - at 2008.05.03 19:21:00
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185. Kamikaze Pilots - in Player Features and Ideas Discussion [original thread]
Originally by: Karnov Simple issue, haulers would blow away planets with your idea... So would be better to suggest sized modules for ships that hold the charge. Not sure you would really want a capital sized module and you certainly woul...
- by Doc Iridium - at 2008.05.03 13:41:00
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186. Kamikaze Pilots - in Player Features and Ideas Discussion [original thread]
Wow, this one slid off the top two pages with no comments at all? I'm suprised! It would be a way to allow very low skill pilots to have a chance at being "hero" for a day. High skill pilots won't like the clone cost issue, but might find it to b...
- by Doc Iridium - at 2008.05.03 10:18:00
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187. Document Satchel - in Player Features and Ideas Discussion [original thread]
Eh, I already do this with small secure containers. Not all of the features you are asking for, but many of them. As for sorting blueprints - there _really_ should be color variations on blueprints, other than the blue or purple colors which as f...
- by Doc Iridium - at 2008.05.03 10:11:00
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188. Fleet/Wing/Squad Formations. - in Player Features and Ideas Discussion [original thread]
Simply being able to hold station in any formation would have it's benefits. A Stealth Bomber squadron able to begin and end a warp in a wing or line or V formation would be _extremely_ handy to prevent proximity decloaks. If everyone warps in at...
- by Doc Iridium - at 2008.05.03 09:59:00
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189. Local, bacon, eggs & toast and sneaky tactics - A quick entry - in Player Features and Ideas Discussion [original thread]
Nothing wrong with the concept, just that particular implementation would be a nightmare. I'd be 100% in favor of a "local" that tracks who is in the system by comparing gate entry with gate exit records, and not actually who is in system and act...
- by Doc Iridium - at 2008.05.03 08:57:00
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190. Eve Signs - in Player Features and Ideas Discussion [original thread]
As a lag-protection feature I almost always fly with my client zoomed out as far as it will go (your client will like you more if you don't make it generate textures for ships and collidables) I suspect many other pilots do the same. This means ...
- by Doc Iridium - at 2008.05.03 08:29:00
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191. Local, bacon, eggs & toast and sneaky tactics - A quick entry - in Player Features and Ideas Discussion [original thread]
The problem with every ship / pos / whatever having it's own local bubble is that as soon as it is implemented, the position of every ship in the solar system must now be calculated against the position of every other ship, all the time - it is ad...
- by Doc Iridium - at 2008.05.03 04:58:00
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192. PVP for everyone who likes PVP - in Player Features and Ideas Discussion [original thread]
Originally by: Xiu Dan They used to have mines, but I think they've long been removed. Someone was selling a few the other day, so they are still in the game - whether they work or not is anyone's guess. They now appear to be novelty /...
- by Doc Iridium - at 2008.05.03 04:46:00
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193. PVP for everyone who likes PVP - in Player Features and Ideas Discussion [original thread]
Originally by: Cairn Metalhand Sounds good in theory but how would the game mechanics improve such a thing? As it is now its a lot easier to defend then to attack, not sure how you would make it easier to defend and still make people attac...
- by Doc Iridium - at 2008.05.02 11:59:00
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194. (new) Locator Agent ideas - in Player Features and Ideas Discussion [original thread]
/signed Getting a little more info from agents would add some flavor and might even be useful, depending on what information you get.
- by Doc Iridium - at 2008.05.02 11:27:00
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195. PVP for everyone who likes PVP - in Player Features and Ideas Discussion [original thread]
Originally by: Mostly Amazing I do understand your concerns in a way, but as it is quallity offensive pvp is already hard to come by these days. Blobbing, lag, traveling huge distances to get some decent fights. If we implement even more...
- by Doc Iridium - at 2008.05.02 10:40:00
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196. PVP for everyone who likes PVP - in Player Features and Ideas Discussion [original thread]
Originally by: Mostly Amazing Seems you solved your own problem. By being in empire you are already enjoying your active defense pvp where concord is your active defense method that resists every offensive pvp action. *shrug* I'd ra...
- by Doc Iridium - at 2008.05.02 10:11:00
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197. PVP for everyone who likes PVP - in Player Features and Ideas Discussion [original thread]
Without offering any specific examples of game mechanics which might be tweaked, I want to simply point out that there are many sorts of PVP players out there, and some of them are almost completely unserved. The Spy, Zerger, Sniper, Seiger, and...
- by Doc Iridium - at 2008.05.02 09:15:00
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198. PVP for everyone who likes PVP - in Player Features and Ideas Discussion [original thread]
Without offering any specific examples of game mechanics which might be tweaked, I want to simply point out that there are many sorts of PVP players out there, and some of them are almost completely unserved. The Spy, Zerger, Sniper, Seiger, and...
- by Doc Iridium - at 2008.05.02 09:15:00
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199. Cloak & dagger, hunterkillers? - in Player Features and Ideas Discussion [original thread]
Originally by: thoraxius demioses well what i'm missing in eve is a nice cloak and dagger combat ship.. that can run covert ops cloak , and have probe scan time bonus. something of a nice covert cloak and dagger attack ship.(hunter killer)...
- by Doc Iridium - at 2008.05.02 08:39:00
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200. pos's in high sec. - in Player Features and Ideas Discussion [original thread]
Originally by: Jinx Barker I agree with the second poster, the standings to install a POS in High Security Empire are absolutely draconian, because they are counterintuitive to the MMORPG nature of EVE . CCP should be encouraging the ...
- by Doc Iridium - at 2008.05.02 07:10:00
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